Blood Shot

Ange Turchet

Bright green glowing pixelated text that says "BLOOD SHOT" and a glowing green start button float in a dark red tunnel.

Blood Shot is an attempt at creating a first-person shooter game that avoids the commonplace elements and cliches present in the majority of the genre, such as the use of humanoid characters as enemies, and the focus on realism in environments. First person shooter games more often than not focus on people inflicting violence on each-other, so this is an attempt to find an alternative to that trope. The game recreates an older style of console’s aesthetics and follows the sci-fi premise of being a microscopic medical robot eliminating alien organisms from inside an infected astronaut’s bloodstream.

A first-person perspective from inside a dark, low resolution red tunnel. There is a user interface on the center encircled by a blue cirble, and contains the number 55 and a small red heart icon. The tunnel is rimmed by two glowing green spiral-shaped rings, one in front of the other.
A first-person perspective from inside a dark, low resolution red tunnel. There is a user interface on the center encircled by a blue cirble, and contains the number 69 and a small white heart icon. Further down the tunnel is a green spike ball with long spikes that reaches the width of the tunnel. Slightly closer is another spherical green shape with a bright green glowing center that's exposed at the front.
Small grey crosshairs in the center of the screen mark a located on a set of dark branches on a static-filled white background. Text distorted by a fisheye effect says "" "I CAN'T FEEL MY FINGERS". There is a heavy black circular vignette around the image.
Ange Turchet

Ange Turchet

Ange is an integrated digital student with an interest in game development, as well as in visual effects for film and television. They focus on using technical art techniques, such as proceduralism and shader coding, as well as custom tool-building for digital art software. Their goal with this thesis was to learn as many new things as possible, as digital technical art is an incredibly broad field, and also tie in their personal interests with  biomedical technology and computer science.